Biography
I am interested in Japanese media and popular culture from the late 20th century to contemporary time, hoping to expand my research range to include China and Korea in the near future. I am particularly intrigued by the theme of space and modes of spatiality in different media, from printed to digital. During my years researching Japanese media, I have been guided by inquiries such as how space is configured and how people experience space with different media, especially digital media including the Internet and video games. A product out of such curiosity is my master's thesis on Japanese video game maps. At the present, I actively seek to apply my background of programming knowledge to both better understand digital media and participate in digital humanities projects. I have worked in several digitizing and GIS projects and I am also an amateur game developer.